Gateways Creative

Designing a Physical-Digital Interactive Experience

Tools

Figma · FigJam · Illustrator

Role

Product Designer (UX/UI, Interaction, Systems Design)

Project Type

Location-Based Gaming · Spatial UX · Interactive Systems

Overview

Gateways Cinescape is a location-based reality gaming experience that blends physical props with real-time projected interfaces.

For Ghost Writer’s Study, I designed the interactive UI systems supporting a 4-vs-1 asymmetric horror gameplay experience.

The Challenge

Top-down view of the mansion, ensemble room on the left and solo player at the right

One Room. Two Realities.

Design a synchronized experience for:

  • 4 hunters sharing a projected interface

  • 1 ghost operating from a private control room

System 1: The Shared Projection

The Gothic Window Interface

The projected window acts as the hunters’ shared source of truth.

It communicates:

  • Time remaining

  • Hearts remaining

  • Power state

  • System-wide events

The hierarchy was designed for under-one-second comprehension.

System 2: The Interaction Loop

Detect. Stun. Capture.

The hunter experience follows a tight feedback cycle:

Each state required:

  • Distinct visual feedback

  • Clear audio reinforcement

  • Instant system synchronization

Stun & Capture States

System 3: Solo Ghost Controller Room

From behavioral The Hidden Strategic Layer, I identified four types:

The ghost operates from a private command interface providing:

  • Real-time spatial awareness

  • Health tracking

  • Ability control

  • Stun feedback

This dashboard empowers strategy while maintaining clarity under time pressure.

Designed for Scalability

Modular Framework

The system supports multiple ghost characters through:

  • Standardized health logic

  • Reusable animation states

  • Modular ability structures

New characters can be introduced without redesigning the core interface.

Outcome

The final experience:

  • Clearly differentiates player roles

  • Maintains readable feedback during fast gameplay

  • Supports scalable character expansion

  • Creates tension through intentional information imbalance